[Nix-dev] Sound in Minecraft?
Aristid Breitkreuz
aristidb at gmail.com
Mon Jan 28 01:16:39 CET 2013
Oh, it seems that I just have to make sure there is no other sound producer
active, because Minecraft uses the oldest imaginable sound API which does
not support multiple producers or something.
I wonder why it doesn't just use ALSA. OpenAL is supposed to support ALSA,
no?
Aristid
2013/1/28 Aristid Breitkreuz <aristidb at gmail.com>
> I could ultimately solve the problem by disabling PulseAudio. This also
> makes Skype have sound now.
>
> Not sure what was the ultimate cause of it not working with PulseAudio
> here.
>
>
> Cheers,
>
> Aristid
>
>
> 2013/1/23 Carles Pagès <page.lists at gmail.com>
>
>> Device or resource busy happens when another program is using the sound
>> output. I think you can find a list of the offenders with lsof. Yesterday I
>> tested and it worked both with alsa and pulseaudio here.
>>
>>
>> 2013/1/20 Aristid Breitkreuz <aristidb at gmail.com>
>>
>>> I installed minecraft via the (updated to the newest launcher)
>>> minecraft package. It works fine, save for one "minor" issue: No sound. Are
>>> there any steps I need to take? Depending on the steps, perhaps it would
>>> make sense to add that to the minecraft package then?
>>>
>>> I have attached the output I get when starting minecraft on my x86-64
>>> NixOS machine. PulseAudio is enabled, but it also didn't work before I
>>> enabled it. The most curious line would be the one with "AL lib: oss.c:179"
>>> to me.
>>>
>>>
>>> Cheers,
>>>
>>> Aristid
>>>
>>>
>>> _______________________________________________
>>> nix-dev mailing list
>>> nix-dev at lists.science.uu.nl
>>> http://lists.science.uu.nl/mailman/listinfo/nix-dev
>>>
>>>
>>
>
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